Event Overview

Hidden Sword Pavilion

Hidden Sword Pavilion opens in Month 4 as a new permanent party challenge through the Hidden Sword Messenger. Imperial Street sells the Big pack H.S Golden Key again.

Water Festival Season · Upcoming

Hidden Sword Pavilion

Summary

Hidden Sword Pavilion opens in Month 4 as a new permanent party challenge through the Hidden Sword Messenger. Imperial Street sells the Big pack H.S Golden Key again.

Activity guide

  1. Before you begin

    Entry
    Hidden Sword Messenger in Bianjing, Chengdu or Quanzhou
    Minimum level
    Level 50 for every party member
    Entry cost
    2 Hero Invitation Cards from every party member
    Golden Chests
    At most 2 per player per run
  2. Enter through the original Messenger

    The party captain speaks to a Hidden Sword Messenger in Bianjing, Chengdu or Quanzhou and selects Challenge Hidden Sword Pavilion, then chooses an available site. The Dali and Xiangyang Messengers do not admit this challenge. Form a party with at least one member and at least one represented school route. Keep every party member in the same entry city and at level 50 or above. Every party member must carry 2 Hero Invitation Cards. On entry, 2 cards are taken from each member. A repeat run on the same day costs the same. If any member has fewer than 2 cards, the Messenger names that member and nobody's cards are taken.

  3. Run structure

    A run has seven stages. The party clears five stages, then a maze, then a final stage where the final boss appears after the five seals are completed. Defeating the final boss opens the exit.

  4. The five elemental swords

    Pull all five swords and defeat their Five Element Guards. The five placement desks then appear. Place the swords in their original pickup order. Your first placement chooses the elemental pattern; every later placement must follow the same pattern. Gold requires Strength, Wood Dexterity, Water Energy, Fire Observe and Earth Vitality. The required attribute is 150 when the highest-level party member is below 60, 200 at levels 60 to 69, and 250 at level 70 or above. An incorrect placement leaves the sword sequence unchanged. The first mistake at a desk summons its penalty defenders. Five correct placements summon Elder.

  5. First-stage Golden Chests

    The reward is two Golden Chests per player for the whole run, all assigned to the first stage. The party leader claims the stage reward for the party. With eight players, the claim awards 16 Golden Chests in total. Claim after the first stage to receive both Golden Chests per player. Later stages add no Golden Chests. If the leader waits to claim, the claim still includes the two Golden Chests from the unclaimed first stage. Repeating a completed claim does not award more. A run pays its Golden Chests once, even if the party changes leader, so each player receives at most two per run and a party of eight at most 16. Silver Pieces are four per player across the run: two from each of the first two stages. The leader's claim waits until every party member has a free bag slot for each reward item. A member without room is named to the party, the claim is not used, and the leader can claim again once that member makes room.

  6. Opening a Golden Chest

    Opening one Golden Chest uses one H.S Golden Key. Each opening gives one prize from the table below. Buy Big pack H.S Golden Key in Imperial Street under HOT or Activities for 80 J-Points. Each pack contains 20 keys.

    Golden Chest main prizes

    RewardQuantity
    Hero Invitation Card1
    Fantasy Star Ticket1
    Imperial Tokens200
    Laifu Treasure (Moon)2
    Laifu Treasure (Sky)1
    H.S Golden Piece1
    H.S Golden Piece2
    H.S Golden Piece3
    Gold10
    Gold20
    Gold30
    Gold40
    Gold50
  7. Normal stage EXP

    Each of the six normal stage awards scales with the receiving player's level. The totals below cover those six awards only. Eligible party members must be alive and at least level 50 when the reward is granted. Separate party-leader, final-boss, Silver Chest and monster EXP rewards are not included below.

    Player levelEXP per awardEXP across six awards
    5073,333439,998
    60105,600633,600
    70143,733862,398
    80187,7331,126,398
    90237,6001,425,600
    99287,4961,724,976
  8. Maze Gold Chests

    The maze reward is 5 Gold for destroying each Gold Chest. Ten Gold Chests provide 50 Gold across the maze in total, shared through the chests rather than awarded to every party member.